This might be counter intuitive when you are playing an exploration game like skyrim or Crysis since most of the time you are paying attention to the surrounding vegetation I do play world of warcraft and found that reducing distant ojbect details was great help as in raiding you won’t have the luxury to pay attention to the visuals. This is a common tweaking techniques gamer uses. Its a good strategy to save hardware resources while minimizing noticeable losses in visuals. They idea is in FPS when you are fighitng you won’t have the time to pay close attention to all the graphic details cause this can mean lose in battles. if you get close enough and abruptly you will notice the game is trying to quickly stream in the texture map to hide from the player that not all objects have their textures loaded in just yet to save performance. This is particularly true when you are rather away from a far object. I recall that most unreal engine games had the tendency (only if you look closely though) to have objects that seem to have no texture or lets say what I call a texture load lag.
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